What’s the best strategy to fairly review early access PC games?
Navigating the Early Access Landscape
Early Access has become a ubiquitous model in PC gaming, offering players a chance to jump into games during their development cycle while providing developers with crucial feedback and funding. However, this model presents a significant challenge for reviewers: how do you fairly assess a game that is, by definition, unfinished and constantly evolving?
Traditional review methodologies often fall short when applied to early access titles. A game that is buggy, lacking content, or unpolished today might transform into a masterpiece a year from now. Conversely, a promising early build could stagnate or be abandoned. Crafting a review that accurately reflects the current state while acknowledging future potential, without making speculative promises, requires a thoughtful and transparent approach.

Establishing a Fair Framework for Evaluation
To provide valuable insight to readers, reviewers must adopt a multi-faceted strategy that prioritizes transparency and context. The goal isn’t just to score a game, but to inform potential players about what they are buying into at that specific moment in time.
Focus on Current State and Development Potential
The core of any early access review should be an honest assessment of the game as it exists right now. This means evaluating the current gameplay mechanics, stability, performance, available content, and artistic direction. Simultaneously, it’s crucial to acknowledge the developer’s stated roadmap, communication quality, and their track record, but without treating future promises as present realities.
- Current Build Analysis: How polished are the existing features? Are there game-breaking bugs? Is the core gameplay loop fun and engaging?
- Developer Communication: How transparent are the developers about their plans and progress? Do they actively engage with the community?
- Roadmap Clarity: Is there a clear vision for the game’s future? Are proposed features realistic and compelling?

Transparency and Clear Disclaimers
Every early access review must prominently feature disclaimers. Readers need to be explicitly told that the game is in development, prone to changes, and that their experience may differ. This sets appropriate expectations and helps avoid misleading consumers.
- Clearly state the game’s early access status in the title or a prominent header.
- Detail known bugs, missing features, or placeholder content.
- Explain that performance and optimization are likely to improve (or worsen) over time.
The ‘Living Review’ Approach
One increasingly popular and effective strategy is the ‘living review.’ Instead of a static, one-time assessment, a living review is updated periodically as the game receives major patches or reaches significant development milestones. This allows the review to evolve with the game, providing an ongoing resource for players.
While resource-intensive, a living review offers the most comprehensive and fair assessment over time. It demonstrates the reviewer’s commitment to tracking the game’s journey and provides continuous value to the audience.

Avoiding Premature Final Scores
Assigning a definitive numerical score to an early access game can be problematic. A ‘6/10’ today might imply a finished, mediocre game, rather than a promising but incomplete one. Some strategies to mitigate this include:
- No Score: Opting for a purely descriptive review, focusing on pros, cons, and recommendations.
- Conditional Score: Providing a score with a clear caveat (e.g., ‘7/10 for its current early access state, with high potential’).
- Dual Scoring: Offering separate scores for ‘Current State’ and ‘Potential,’ if a scoring system is essential.
Conclusion: A Dynamic Standard for Dynamic Games
Reviewing early access PC games requires reviewers to adapt their craft, moving beyond the traditional ‘final product’ mentality. By prioritizing transparency, focusing on the current build while acknowledging future potential, engaging in clear developer communication, and considering dynamic ‘living review’ models, we can establish a fair and valuable framework. The best strategy isn’t about delivering a definitive verdict, but about empowering readers with the information they need to make informed decisions about supporting a game’s development journey.
